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000120_bounce-amos-li…net@onelist.com_Sun Sep 6 07:53:03 1998.msg
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>From bounce-amos-list--980-mcox=access.digex.net@onelist.com Sun Sep 6 07:53:03 1998
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From: "John Glanville" <John.Glanville@btinternet.com>
To: <amos-list@onelist.com>
Date: Sun, 6 Sep 1998 12:50:46 +0100
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Subject: [amos-list] Hey Andrew Crowe!
Status: O
X-Status:
From: "John Glanville" <John.Glanville@btinternet.com>
This is a multi-part message in MIME format.
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Hello! There! Thanx for the Code... But there is a problem...
The 3dgood_int prog Had unknow stuff in it... I don't know if its some =
extension i don't
have or just it got scrambled on the cross over as I have heard that =
lha's are unstable
across the net.. Heres what I recieved! The other one worked fine... =
Thanx!
---START OF PROG---
Input "What Detail (1-200) ?";SKL
ST:
Trap Load Iff "3d/worldmap.lores",0
If Errtrap : Dir$=3D"work:amospro/" : Goto ST : End If=20
Load Iff "3d/worldmap.lores",1
Screen 0
Cls 0
Degree=20
'Double Buffer=20
Autoback 0
PX=3D160
PY=3D100
Screen To Front 0
MX=3D320/SKL
MY=3D200/SKL
ZOM=3D2
Do=20
Timer=3D0
ROTATE[ANG,ZOM,MX,MY,PX,PY,SKL]
T#=3DTimer+1
Screen 0
ED ZOM,220,1 - This line has gone wrong
Print At(0,0);"VBL:";T#-1;" ","FPS:";50/T#;" "
Screen Swap=20
Wait Vbl=20
ANG=3DANG+10
ZOM=3DZOM+1
'If Jleft(1)=20
' ANG=3DANG+10=20
'End If =20
'If Jright(1)
' ANG=3DANG-10=20
'End If =20
''Bell =20
Loop=20
Procedure ROTATE[ANG,ZOM,MX,MY,PX,PY,SKL]
MX2=3DMX/2
MY2=3DMY/2
ZOM=3DZOM*SKL
'ZOM#=3DZOM#/64
S=3DSin(ANG)*256
C=3DCos(ANG)*256
For Y=3D0 To MY
'BY=3D(Y^2)/(128/skl)
For X=3D0 To MX
XM=3D(X-MX2)*ZOM
YM=3D(Y-MY2)*ZOM
'OX=3DXM*C+YM*S+Rnd(16384)=20
'OY=3DYM*C-XM*S+Rnd(16384)=20
Rem /\ Use these if you want a smoother finnish /\=20
Rem Its slower then \/ those though!=20
OX=3DXM*C+YM*S
OY=3DYM*C-XM*S
OX=3DOX/16384 : OY=3DOY/16384
Screen 1
P=3D 0t0,0,0=7F(OX+PX,OY+PY) - This line has Gone weird!!!
If P>-1
Screen 0
Trap Ed X*SKL,Y*SKL,P - And this line!
'If SKL>1
'F Plot X*SKL+1,Y*SKL+1,1
'End If =20
End If=20
'Trap F Plot X*SKL,Y*SKL/2+50+BY,P=20
'Ink P : Bar X*SKL,Y*SKL To X*SKL+SKL,Y*SKL+SKL =20
Next=20
Next=20
End Proc
---END OF PROG---
Is this all right... Could U send me Your Prog in Asc Format! So I can C =
Whats Going on!
Thanx
Bye!
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charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
<!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
<HTML>
<HEAD>
<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type>
<META content=3D'"MSHTML 4.72.3110.7"' name=3DGENERATOR>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT color=3D#000000 size=3D2>Hello! There! Thanx for the Code... =
But there is=20
a problem...</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2>The 3dgood_int prog Had unknow stuff =
in it... I=20
don't know if its some extension i don't</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2>have or just it got scrambled on the =
cross over=20
as I have heard that lha's are unstable</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2>across the net.. Heres what I =
recieved! The=20
other one worked fine... Thanx!</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT> </DIV>
<DIV><FONT color=3D#000000 size=3D2>---START OF PROG---</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2>Input "What Detail (1-200)=20
?";SKL<BR>ST:<BR>Trap Load Iff =
"3d/worldmap.lores",0<BR>If=20
Errtrap : Dir$=3D"work:amospro/" : Goto ST : End If <BR>Load =
Iff=20
"3d/worldmap.lores",1<BR>Screen 0<BR>Cls 0<BR>Degree =
<BR>'Double=20
Buffer <BR>Autoback 0<BR>PX=3D160<BR>PY=3D100<BR>Screen To Front=20
0<BR>MX=3D320/SKL<BR>MY=3D200/SKL<BR>ZOM=3D2<BR>Do <BR> =20
Timer=3D0<BR> =
ROTATE[ANG,ZOM,MX,MY,PX,PY,SKL]<BR> =20
T#=3DTimer+1<BR> Screen 0<BR> ED ZOM,220,1 =
- This=20
line has gone wrong<BR> Print=20
At(0,0);"VBL:";T#-1;" =20
","FPS:";50/T#;" "<BR> Screen =
Swap=20
<BR> Wait Vbl <BR> ANG=3DANG+10<BR> =20
ZOM=3DZOM+1<BR> 'If Jleft(1) <BR> ' =
ANG=3DANG+10=20
<BR> 'End If <BR> 'If =
Jright(1)<BR> =20
' ANG=3DANG-10 <BR> 'End If =
<BR> =20
''Bell <BR>Loop </FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2><BR>Procedure=20
ROTATE[ANG,ZOM,MX,MY,PX,PY,SKL]<BR> =
MX2=3DMX/2<BR> =20
MY2=3DMY/2<BR> ZOM=3DZOM*SKL<BR> =20
'ZOM#=3DZOM#/64<BR> S=3DSin(ANG)*256<BR> =20
C=3DCos(ANG)*256<BR> For Y=3D0 To =
MY<BR> =20
'BY=3D(Y^2)/(128/skl)<BR> For X=3D0 To=20
MX<BR> =20
XM=3D(X-MX2)*ZOM<BR> =20
YM=3D(Y-MY2)*ZOM<BR> =20
'OX=3DXM*C+YM*S+Rnd(16384) =
<BR> =20
'OY=3DYM*C-XM*S+Rnd(16384) =
<BR> =20
Rem /\ Use these if you want a smoother finnish /\=20
<BR> Rem Its slower then =
\/=20
those though! <BR> =20
OX=3DXM*C+YM*S<BR> =20
OY=3DYM*C-XM*S<BR> =
OX=3DOX/16384 :=20
OY=3DOY/16384<BR> Screen =
1<BR> P=3D =
0t0,0,0=7F(OX+PX,OY+PY) -=20
This line has Gone =
weird!!!<BR> =20
If =
P>-1<BR> &n=
bsp;=20
Screen =
0<BR> =20
Trap Ed X*SKL,Y*SKL,P - And this=20
line!<BR> &nbs=
p; 'If=20
SKL>1<BR> &=
nbsp;=20
'F Plot=20
X*SKL+1,Y*SKL+1,1<BR> &nbs=
p; =20
'End If <BR> End =
If=20
<BR> 'Trap F Plot=20
X*SKL,Y*SKL/2+50+BY,P =
<BR> 'Ink=20
P